MyLife Wiki · Lagos

🗺️ Harbour city & street plan

A compact waterfront centre, connected island districts and buildings that face real streets.

Getting around28 guides183 places · 33 careersGame money only · 13+
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Getting around

🗺️ Harbour city & street plan

A compact waterfront centre, connected island districts and buildings that face real streets.

Updated Harbour build · attributes & dailyApplies to MyLife Lagos v0.1Game money only
University WayAirport WayCivic AvenueCampus StreetAirport AvenueIsland BoulevardMarket StreetMarket AvenueMarket LaneHarbour AvenueEvening StreetMosque StreetMarina AvenueCanal DriveCivic StreetFounders StreetGarden DrivePark StreetCoast BoulevardGarden AvenueResidential AvenueSouth QuayResidential Court 1Residential Court 2Residential Court 3Residential Court 4Residential Court 5Residential Court 6Residential Court 7Residential Court 8Garden LanePark WalkCrane RoadSite GateBalogun MarketHouse of Grace ChapelQuiloxLagos High CourtFreedom ParkIkoyi Golf ClubGeneral Hospitali-FitnessLekki Conservation CentreThe LibraryThe PalmsLagos Central MosqueNaija Radio HouseMarina TowersPolanco MotorsIvory RooftopCcHubLagoon Boat CruiseEko CasinoCharterhouse LagosEko Hotels & SuitesElegushi BeachJibowu Motor ParkMurtala Muhammed International AirportMakoAmala ShittaMindSpace Wellness CentreOjuelegba Snooker SpotEko Police DivisionPolling Unit 001Mama Bisi's SalonNew Afrika ShrineTeslim Balogun StadiumUniversity of LagosOga Sunday Viewing CentrePixel Pier ArcadeNational Theatre LagosTafawa Balewa SquareCathedral Church of ChristEducation & transportCentral harbourMarket islandHarbour nightlifeGarden islandResidential island
Central harbourDistrict buildingsCultural landmarksConnected streets and paths

The central waterfront

The central district follows the supplied harbour reference: the dome and colourful market sit to the north-west, the twin towers and business campus form the middle skyline, and entertainment venues and gardens face the southern promenade. A narrow canal separates this dense western centre from the quieter public buildings and parks to the east.

A city built from connected districts

DistrictRoleConnection
Central harbourPublic buildings, market, offices and waterfront leisureMarina Avenue, Civic Street and Coast Boulevard
Education & transportCampus, civic services and transport terminalsNorthern avenues and the island boulevard
Market islandFood, shops and daily servicesWestern collector road and cross-island bridges
Harbour nightlifeEntertainment, hotels and the arcadeEastern harbour avenue
Garden islandParks, recreation and quieter streetsSouthern garden avenue
Residential islandDense residential courts outside the centreShared residential lanes and the southern quay

Streets, pavements and front doors

Avenues carry the main city connections. Collector streets connect districts; smaller local streets and shared lanes serve individual blocks. Buildings are assigned to road frontage rather than scattered on empty grass. Their doors face the street, and a short path connects each functional building to a pavement.

Water is not walkable terrain. Bridge decks and their pavements are part of the same geometry used for rendering, walking and route finding. The phone map and this atlas use the actual city plan, not a separate decorative sketch.

Reading the skyline

The centre is denser and taller than the outer districts. Public squares, trees, planted verges, crossings, quays and benches provide clear transitions between buildings and streets. The city is a designed fictional map inspired by city-building games, not a surveyed reconstruction of Lagos. Ivory Rooftop now sits on the north side of Founders Street; its former harbour corner carries a second giant board.

Street-view foundations

Each road has a stable ID, name, class, width and pavement width. Each functional plot stores its orientation, adjacent street and entrance connection. These are the foundations for future street-level cameras, addresses and traffic routes. A first-person driving mode and a complete traffic simulation are not part of this preview.

Camera and controls

The city opens looking at its central district. Drag to pan, scroll or pinch to zoom, and use More → City centre to return to the centre. Recenter follows your character instead. Clicking a building translates the camera without changing heading, tilt or zoom.

The normal city tilt is 55 degrees. Home and place interiors use a 40-degree model view; Above and Eyes remain separate presets. Reduced motion removes the focus animation.

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